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Showing posts from 2017

Arcane Fighters Update: New Heroes Reinforcements

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      Welcome to another Arcane Fighters Update, this one is really exciting which it includes new weapons and 6 New Heroes. Yes you heard it right, 6 New Heroes. Keep in mind that one of them is completely new which I created for Arcane Fighters.       Here are the New Heroes: Legendary Witch: 10 HP 5 DMG Red Sword, Deluxe Katana: If this unit's HP < or = 50%, counterattacks first       First off, we have a New Hero who was recently created to be Legendary Wizard's Long Lost Friend, she is finally joining the battle with her Katana that can be really dangerous when she is half way down. However, her weakness is being sniped by Ranged Units. Mist: 8 HP 3 DMG Staff, Recovery: Heals an ally by 4 HP       Up next, we have Mist who happens to be Ike's sister. She will be the healer of the team, just like Kirby. However, she can be a big problem if you encounter her in battle. She will heal her allies like Free Potion! Take her out as soon as you can.

Arcane Fighters Update: New Game Rule

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      This is just a little Game Update, I am adding a new game rule that will speed up the Battle a little. Introducing Pair Up!!!!! Some of you might be asking yourself what is Pair Up? Pair Up is allowing you to make 2 Hero Cards together to make them fight together as a team, meaning that one attack will make your partner attack with you by your side. Here is how it works, Once your unit initiate an attack, your partner will attack after your move. Keep in mind that your enemy can not hurt your partner, so feel safe to pair up your favorite Heroes to your desire.       However, there is more about pairing up,  your partner can fight with you or support you depending on what kind of situations, here is how it works: Attacking Partner (When you are attacking): After your primary unit initiates an attack, your partner will attack after to deal a double strike. (Keep note that your partner will ignore the Weapon Triangle, it will only deal its base DMG.) Supporting Partn

Arcane Fighters Update: Special Heroes (Summer)

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      You guys must be wondering what is Special Heroes all about, normally I don't released these Special Heroes quite often, I only release them during Holiday Seasons. I know it is creative, but hey I receive word that the first four Heroes that you encountered have received special outfits for Summer!!!!! Let me introduce them one by one.       "I am blind from an accident during the last fight, with this trusted Golden Axe I am unstoppable!" Legendary Wizard: 12 HP 5 DMG Green Axe, Golden Axe: This unit only take 50% DMG       First up, we have the main Hero "Legendary Wizard". He will join the battle with an Axe instead of the sword! With his Axe, he can dish out half of the Damage!!!!! Be careful when facing him, even when he is blind!!!!! _________________________________________________________________________________       "Legendary Wizard taught me so many things about Archery, I feel confident to learn." Fire Mage: 10 H

Arcane Fighters: Story Mode Discussion

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      As you all know about Arcane Fighters Card Set that has a Story Mode which is a little different than Arcane Stories. (it is like a Role Playing Story, you will be playing as the Summoner) With this new story, the darkness has corrupted most Heroes and send them to their own Worlds, Legendary Crew's job is to get these fallen Heroes back to their Crew and Stop Dark Tyrant Wizard once again. Here are the Starting Heroes you will start with in the beginning: - Legendary Wizard - Water Princess - Light Princess Although it is not many Heroes to start with, however when you progress through Chapters. Heroes who used to be your Rivals will become your ally and join your Crew, giving you more options to choose from!!!!! Strategies:       Strategies are important in Story Mode, not only you need to face against rivals you have to watch out for Darkness's Minions which are not as powerful as Heroes. But the bosses are tough to deal with when you encounter them, some

Arcane Fighters Update: New Heroes Wave 1

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      Welcome to the first Arcane Fighters Update, this time around I will be discussing about the New Heroes that will be added to the Card Set as Wave 1 DLC which is all around Kirby Series made by HAL Laboratory (Nintendo).       Here are the New Heroes: Kirby: 12 HP 4 DMG Staff, Star Rod: Heals an ally by 3 HP Tiff: 10 HP 5 DMG Red Sword, Pink Sword Tuff: 10 HP 2 DMG Bow, Blue Bow Meta Knight: 12 HP 3 DMG Red Sword, Galaxia: Foe can't Counterattack King Dedede: 14 HP 4 DMG Green Axe, Axe Bandana Dee: 10 HP 4 DMG Blue Lance, Spear: Counterattacks regardless       As you all know that Kirby is the First Hero to be a Healer Class!!!!! Where is King Dedede's Hammer? You might ask. I decided to give him an Axe to shake things up because the Weapon Triangle didn't have the Hammer as the weapon symbol since King Dedede uses the Axe in Kirby Triple Deluxe on Nintendo 3DS. When he is enraged, he grabbed an Axe and try to kill Kirby. And ab

Arcane Fighters: Weapon Triangle Stratigies

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      Weapon Triangle is the biggest thing during Battles, it can boost or debuff your heroes depending on what type of heroes you are using. Here is how the Weapon Triangle scales, Red is strong against Green, Green is strong against Blue, and Blue is strong against Red. Further information: -Fight with the Weapon Advantage +2 DMG -Fight against the Weapon Advantage -2 DMG Overall, it is never a good idea to fight against a foe with a disadvantaged weapon, you will deal less DMG to your foe instead of your Hero's Base DMG. Pro tip: Always fight with the Weapon Advantage to deal additional DMG to your foe. Some of you might asked, what about the Colorless Heroes? Not to worry, they are Neutral against most units meaning they won't deal additional DMG or deal less DMG, however during this time Robin is the Colorless Prime Weakness due to his Weapon Build-in Skill: Elthunder which is effective against Colorless.

Arcane Fighters Launch Update!!!!!

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      I am truly sorry for the long delay for this game, I made a few changes to this game that will increase the fun. Here are the list of changes that I made: - Special Attack has been removed (Too Strong) - Added Passive Skill - Light Princess's Weapon Type has changed to Green Tomb from Red Tomb (There is not many Green Units) +1 HP (was 8 HP) -1 DMG (was 5 DMG) - Expanded the Heroes Launch set up to 24 from 8 (More Heroes means more fun) - Fire Mage: -2 DMG (was 5 DMG) - Lightning Mage: -2 DMG (was 4 DMG) - Water Princess: +1 HP (was 8 HP) +1 DMG (was 4 DMG) - Dark Mage: +1 HP (was 9 HP) - Earth Mage: -1 DMG (was 4 DMG) - Wind Mage: -2 DMG (was 4 DMG) - Legendary Wizard: Rework on his outfit to make him looks like he is wearing a Wizard Robe instead of the Jacket - Some Heroes' Weapons have a Build-in Skill       The reason why the original 8 Heroes have their stats change is because of the Balancing to keep them at the fair playing level, it can not be und

Episode 6 Sneak Peak!!!!!

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Hello readers, today I am giving you a sneak peak for Episode 6 in Arcane Story. I know that I haven't post Episode 5, I just want to get this information early for you. First off, there will be more Crossover Heroes which is very exciting. Here are the Characters that will be in Episode 6: Ike: Young Mercenary Lucina: Future Witness Corrin: Fateful Prince Elesis: Free Knight Ara: Little Xia Rose: Jamming

Update!!!!!

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I would love to share with you an update for my Arcane Stories Blog, this update is all about Music. All crossover character Chapters now have a link to their Character Specific Theme under original information.

Arcane Stories

Story Homepage Link:  http://arcaneadventurestoryhome.blogspot.com Story 1 Link:  arcanestoryep1.blogspot.com Story 2 Link:  arcanestoryep2.blogspot.com Story 3 Link:  arcanestoryep3.blogspot.com Story 4 Link:  arcanestoryep4.blogspot.com

My Next Coming Creation

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Arcane Fighters is my next Card combat game, similar to another post about Clash Fighters. The Rules are similar, but with new ways to battle. The basic rules are eliminate your opposing heroes to win, with some familiar well known characters from the Arcane World or from different Game Dimensions. This game is playable with 2 players, Blue Team and Red Team. At the start of the turn, blue goes first, red goes second. Each player can do one action on heroes and one action on Potions, Potions do cost Energy to use, but deploying a hero is free! The Battle Conditions are on the player's phase, so that means when it is their turn to Deploy a Hero or use a Potion, they can launch an attack on that turn. Keep note Battlers some Heroes are Ranged or Melee, if the battle is Range vs Melee, whoever engage first gets to attack and your opponent will not attack, if the battle is Heroes with the same distance, the opponent will counter attack if he or she survives. Some Heroes have the spe

Intro

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I create my own card games that can help you build Strategies to strengthening your Battle Decks and try out new cards for your new Battle Deck, if it works for you that is great, if not you have to reshuffle the stack and try again.

Clash Fighters Basics

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Clash Fighters is another one of my created game, the characters are from Supercell's Game named Clash Royale. Lets talk about the Rules for Clash Fighters, there are a lot of different ways you can play. One of the rules is eliminating all unit cards to win, defeat your opponent by depleting your opposing Hit-points, and battle with Heroes. The Battle Deck set ups are 8 unit cards, 4 spell cards, and 1 exclusive holiday card. And the game is not yet finished, it will still going to have more unit choices later on. This game is design for 2 players since there are 2 different teams like Blue and Red Team.