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Showing posts from September, 2017

Arcane Fighters: Story Mode Discussion

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      As you all know about Arcane Fighters Card Set that has a Story Mode which is a little different than Arcane Stories. (it is like a Role Playing Story, you will be playing as the Summoner) With this new story, the darkness has corrupted most Heroes and send them to their own Worlds, Legendary Crew's job is to get these fallen Heroes back to their Crew and Stop Dark Tyrant Wizard once again. Here are the Starting Heroes you will start with in the beginning: - Legendary Wizard - Water Princess - Light Princess Although it is not many Heroes to start with, however when you progress through Chapters. Heroes who used to be your Rivals will become your ally and join your Crew, giving you more options to choose from!!!!! Strategies:       Strategies are important in Story Mode, not only you need to face against rivals you have to watch out for Darkness's Minions which are not as powerful as Heroes. But the bosses are tough to deal with when you encounter them, some

Arcane Fighters Update: New Heroes Wave 1

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      Welcome to the first Arcane Fighters Update, this time around I will be discussing about the New Heroes that will be added to the Card Set as Wave 1 DLC which is all around Kirby Series made by HAL Laboratory (Nintendo).       Here are the New Heroes: Kirby: 12 HP 4 DMG Staff, Star Rod: Heals an ally by 3 HP Tiff: 10 HP 5 DMG Red Sword, Pink Sword Tuff: 10 HP 2 DMG Bow, Blue Bow Meta Knight: 12 HP 3 DMG Red Sword, Galaxia: Foe can't Counterattack King Dedede: 14 HP 4 DMG Green Axe, Axe Bandana Dee: 10 HP 4 DMG Blue Lance, Spear: Counterattacks regardless       As you all know that Kirby is the First Hero to be a Healer Class!!!!! Where is King Dedede's Hammer? You might ask. I decided to give him an Axe to shake things up because the Weapon Triangle didn't have the Hammer as the weapon symbol since King Dedede uses the Axe in Kirby Triple Deluxe on Nintendo 3DS. When he is enraged, he grabbed an Axe and try to kill Kirby. And ab

Arcane Fighters: Weapon Triangle Stratigies

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      Weapon Triangle is the biggest thing during Battles, it can boost or debuff your heroes depending on what type of heroes you are using. Here is how the Weapon Triangle scales, Red is strong against Green, Green is strong against Blue, and Blue is strong against Red. Further information: -Fight with the Weapon Advantage +2 DMG -Fight against the Weapon Advantage -2 DMG Overall, it is never a good idea to fight against a foe with a disadvantaged weapon, you will deal less DMG to your foe instead of your Hero's Base DMG. Pro tip: Always fight with the Weapon Advantage to deal additional DMG to your foe. Some of you might asked, what about the Colorless Heroes? Not to worry, they are Neutral against most units meaning they won't deal additional DMG or deal less DMG, however during this time Robin is the Colorless Prime Weakness due to his Weapon Build-in Skill: Elthunder which is effective against Colorless.

Arcane Fighters Launch Update!!!!!

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      I am truly sorry for the long delay for this game, I made a few changes to this game that will increase the fun. Here are the list of changes that I made: - Special Attack has been removed (Too Strong) - Added Passive Skill - Light Princess's Weapon Type has changed to Green Tomb from Red Tomb (There is not many Green Units) +1 HP (was 8 HP) -1 DMG (was 5 DMG) - Expanded the Heroes Launch set up to 24 from 8 (More Heroes means more fun) - Fire Mage: -2 DMG (was 5 DMG) - Lightning Mage: -2 DMG (was 4 DMG) - Water Princess: +1 HP (was 8 HP) +1 DMG (was 4 DMG) - Dark Mage: +1 HP (was 9 HP) - Earth Mage: -1 DMG (was 4 DMG) - Wind Mage: -2 DMG (was 4 DMG) - Legendary Wizard: Rework on his outfit to make him looks like he is wearing a Wizard Robe instead of the Jacket - Some Heroes' Weapons have a Build-in Skill       The reason why the original 8 Heroes have their stats change is because of the Balancing to keep them at the fair playing level, it can not be und